Buy these great books! Published by me at Norton Creek Press.


Fresh-Air Poultry Houses

by Prince T. Woods
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Success With Baby Chicks

by Robert Plamondon
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Gardening Without Work

by Ruth Stout
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Ten Acres Enough

by Edmund Morris
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Feeding Poultry

by G.F. Heuser
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The Three Stages of Feature Development

by Robert

When I worked at Activision, one of the vice presidents told me that when he suggested a new feature to a game designer, there was a three-state process:

  1. "It's impossible!"
  2. "It's too hard."
  3. "It's on your desk."

Note that the process doesn't have anything to do with getting a commitment out of the game designer. Just plant the seed and occasionally ask if he's figured out how to do it yet. If the idea is a good one, it will gnaw at the designer, and eventually a solution will appear as if by magic.

That was great management. The designer's own desire that his product be cool was the only tool required.

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