Use Randomness Right

When I was working with the game designers at Activision in the Eighties, it was a truism that most players don’t really like randomness. They want games to be predictable. If there has to be some randomness, users want it to behave like a shuffled deck of cards — you don’t know what card will come up next, but you can be sure that you won’t bet dealt the Ace of Spades twice in a row. Read more...